After this, he will find a few Question Blocks and brick blocks, covering coins. Mario should then go down a short rocky stairway and up another. Three Brick Blocks which are on top of nine coins will then appear. It has many blocks which Mario can break.Īt the beginning of the level, Mario will fall down a hole into a cave. World 1-2 is a cave level, similar to World 1-2 from Super Mario Bros. It is also the first level to have a secret exit. Piranha Plants make their first appearance in the game here. Functionally it's an ultra-simple version of the system that I'm using in my Metatile Map Editor.This is the second level in the game as well as the first level to take place entirely underground (if counting the secret area in World 1-1 which is made up of a cave). Using some tricky math I managed to condense each mapping function's inputs down to just 4 characters. The second system is a series of commands that map specified chunks of the map area to the screen. Here's a couple screenshots of my Work-in-progress editor to give you a better idea, the first is the collection of shapes used to draw the sprite graphics which are copied to the spritesheet, the second is the shapes used to draw tile patterns, which are copied to the map area. It's based on the same principle as Picodraw ( ) ,though I'm using a more minimalist approach. The first system draws shapes using one of several drawing commands whose names are contained in a table. Basically, besides the data strings, which are optimized to use the most possible characters that Twitter won't count as two chars, there are two different core systems. I don't blame you for not understanding the code, it's pretty crammed.
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